
By Luke Cuddy, John Nordlinger
Well-known by way of the Guinness ebook of global Records because the most well liked mmo (massively multiplayer on-line role-playing online game) in videogame heritage, World of Warcraft is all over the place from episodes of South Park and The Simpsons, to on-line sequence like Watch the Guild, accolades and awards from video game critics, and prime-time ads with Mr. T. unavoidably, any such cultural phenomenon triggers deeper questions. whilst does an assumed id turn into actual? Does the Corrupted Blood epidemic warn us of destiny public overall healthiness catastrophes? What are the hazards while actual lifestyles is invaded via occasions within the online game? What can our personal global study from Azeroth’s mix of primitivism and high-tech? In those full of life essays, a specifically commissioned guild of philosophers, together with Yara Mitsuishi, Monica Evans, Tim Christopher, and Anna Janssen, tackles those and different complicated questions bobbing up from WoW.